|
Post by apeloverage on Jan 31, 2010 1:51:35 GMT -5
From my limited knowledge of Star Trek, the following spells could be translated into technological effects.
Sufficiently powerful aliens could probably mimic any spell.
MU spells:
Read Languages
Light (and Continual Light)
Sleep - but it's highly unlikely to affect a set number of Hit Dice. Rather, anyone in the area would have to make a save.
Charm Person (and Charm Monster) - probably only bad guys would do this.
Detect Invisible
Levitate
Phantasmal Forces (and Hallucinatory Terrain, Projected Image) - except that it can't cause damage.
Locate Object
Invisibility (and Invisibility 10" radius)
ESP - only alien technology.
Hold Person, Hold Monster - only alien technology.
Clairvoyance, Clairaudience, Wizard Eye
Infravision
Slow Spell - only alien technology.
Water Breathing
Confusion, Cloudkill, Feeblemind, Deathspell - probably only bad guys would use these. Feeblemind could possibly only work on telepathic creatures rather than only on magic-users.
Dimension Door (obviously)
Disintegrate (obviously)
Cleric spells (except for those which are also MU spells):
Cure Light Wounds (and Cure Disease, Neutralise Poison, Cure Serious Wounds)
Purify Food and Water
Detect Magic - actually detect technology, for example to locate a lost party on the surface of an otherwise primitive world.
Create Water (and Create Food)
Druid Spells (except those that are also Cleric spells):
Predict Weather
Hold Animal (probably this, Hold Person and Hold Monster would be one effect)
Cure Serious Wounds
|
|
|
Post by Falconer on Jan 31, 2010 2:01:10 GMT -5
Good work! I hadn't been thinking along these lines, but this would definitely seem to be a good first step. Next step is to decide which class (Science, Medical, Engineering) has what, and to rename and re-describe them to fit...
|
|
|
Post by apeloverage on Jan 31, 2010 6:28:45 GMT -5
A fourth category might be things that can only be done with shipboard equipment ie between adventures - perhaps Cure Disease for example.
|
|
|
Post by apeloverage on Jan 31, 2010 7:47:36 GMT -5
Slightly whimsically, maybe instead of reversing spells engineers can try to reverse the polarity of a piece of technology, which makes it do the opposite of what it's supposed to.
|
|