coffee
Lieutenant
"My chicken sandwich...and coffee." - James T. Kirk
Posts: 84
|
Post by coffee on Feb 10, 2010 15:19:02 GMT -5
I admit, StarSiege didn't really grab me (not the way Traveller did) when I first read it. But I may give it another chance someday.
And Falconer, yeah, some examples might help, because I really don't think I understand what you're going for.
|
|
|
Post by apeloverage on Feb 14, 2010 3:14:40 GMT -5
It seems to me that devices would work better with a spell-like number of actions per day (after which they have to be recharged on board ship), whereas characters would work better with a chance to achieve a task on any given attempt.
PS Devices could still be class- and level-based in that only members of one class would have the device or the ability to use it, and characters could get better devices as they went up in rank/levels.
|
|
|
Post by finarvyn on Feb 14, 2010 9:16:27 GMT -5
Devices could still be class- and level-based in that only members of one class would have the device or the ability to use it, and characters could get better devices as they went up in rank/levels. So, you're saying (for example) that a character might not be issued a Tricorder on a landing party mission until they hit Lieutenant rank, but a Crewman would still be issued a communicator? Maybe a Science character might not be issued a phaser but a Security character would be? That could be neat. It's kind of similar to my OD&D Trek doc, but I didn't add in the rank component.
|
|
|
Post by apeloverage on Feb 20, 2010 10:33:04 GMT -5
Fin,
Yes, and the higher levels/ranks' equipment would have more uses per day.
Whereas skills would be like thief skills - able to be attempted any number of times per day, with a chance of failure each time.
|
|
|
Post by thorswulf on Oct 8, 2011 19:45:41 GMT -5
I have the OD&D Star Trek rules, and I think maybe I have a possible solution.
First I'd ad one more class for red shirts called Operations with Wisdom as the prime attribute and saves based on the cleric class. Operations characters are crew who do the day to day work on a starship, but are not on the fast track to being an officer. They fill in for helmsmen, run communications, do damage control, and work as yeomen.
Secondly, I love the seige engine idea, but ithink we can stream line it down a bit for OD&D/STOS. If you have an attribute of 13+ you get a +1 on the SE check system. An 18+ gets a +2. Humans get THREE Prime Attributes, aliens get TWO Prime Attributes. Skill checks are made on Prime abilities with a 12 base, and an 18 base on all others.
Specific Classes get a bonus of +1 per level to their roll (plus attribute bonus) to see if they are successful. Difficulty is based on the attribute base plus a range of 1-10, with 1 being easiest, and 10 most difficult.
COMMAND characters gain their bonus when navigating, firing starship weapons, operating shields, and interacting as leaders of groups with other leaders or peoples.
SCIENCE gains their bonus when performing inquiry in a scientific field. (OPTIONAL: pick one field of science and double bonus.)
MEDICAL gains their bonus when perfoming difficult diagnostics, performing emergency operations and difficult surgeries.
SECURITY... well lets face it red shirts need all the help they can get as PC's! Security gains a bonus when trying to do any difficult physical activity, searching for something hidden, or performing any police like duty.
ENGINEERING gains their bonus when trying to figure out what's wrong with something, attempting to fix said problem, and building ad lib machinery.
OPERATIONS gain their bonus EVERY OTHER LEVEL as they are fairly useful as filling in for anything in a pinch.
Well thats it in a nutshell. Aint perfect but it is just a suggestion. Tweak away if you like.
|
|
|
Post by Lord Kjeran on Oct 13, 2011 7:33:27 GMT -5
Chello!
ADB's Prime Directive RPG (pre-GURPS edition) had a really convoluted system where the team's success rating gave them the opportunity to requisition better equipment that what was offered for the mission.
I like the idea of tying it to level and branch and making it easier to work with.
Just a thought.
|
|