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Post by rredmond on Jul 7, 2010 13:03:34 GMT -5
Is there a way to set up notifications for threads I've posted in? I can't find it??? But anyway, enjoying visiting!
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Post by Falconer on Jul 7, 2010 14:03:43 GMT -5
Not that I know of!
Anyway, these forums haven't been very busy, lately, so it shouldn't be too hard to find any recent discussion when there is any!
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Post by Alex on Jul 19, 2010 10:11:13 GMT -5
I've taken to the practice of checking every Monday morning only. I go to the main forum page and look at the date of last post in each sub-forum. If the date is in the last 7 days, I check out that forum for all new posts, otherwise I skip it. Takes only about 5 minutes. If this were a very busy forum I don't think I could use it due to the forum software. I'm a fan of phpbb (Dragonsfoot) and not of proboards.
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Post by redshirt1138 on Jul 21, 2010 1:20:33 GMT -5
I agree with Alex, phpbb is easier for me to use because I live most of my internet life in my yahoo inbox. Finding the bookmark to the OD&D proboard takes a bit longer. But nevermind that! I'm really glad this forum is up, Falconer.
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Post by Falconer on Jul 21, 2010 19:14:41 GMT -5
Yeah, what can I say, you get what you pay for. ;-)
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Post by finarvyn on Jul 25, 2010 9:26:16 GMT -5
I agree there are "better" board formats out there, but I also agree with Falconer about the cost. Zero is a tough cost to beat....
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Post by conflictedvulcan on Mar 1, 2011 23:36:09 GMT -5
Slightly off-topic, but I've found in most Star Trek roleplaying, that, even if unintentional, that a straight interpretation of a starship leads often to the Captain pretty much determining what the group does, which leads to the Captain's player basically directing RP. There's various ways to move around this, but the two I've found to work best is making the "DM the Captain, or even better, non-traditional play structure.
There's a hack for the newer rpg InSpecters called InSpace, it has mechanics for giving players more narrative control, making the game more collaborative. This way, everyone has more direct control. Just a thought. Granted, my primary ST rpg experience has been FASA, so if the older games worked around this, I'd be interesting in hearing how.
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Post by finarvyn on Mar 2, 2011 20:40:17 GMT -5
There's a hack for the newer rpg InSpecters called InSpace, it has mechanics for giving players more narrative control, making the game more collaborative. I'm not familar with InSpecters or InSpace. Can you elaborate or provide some links to the hack? Welcome to the boards, by the way!
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Post by conflictedvulcan on Mar 3, 2011 1:42:50 GMT -5
Gladly. InSpectres "Startup" edition is here, memento-mori.com/online-store/inspectres/. Basic idea of the game. InSpace is near the bottom of the page. Fundamentally, InSpectres works by the GM establishing the initial mystery, and the players decide what's really happening as they "discover" the details as they succeed in their rolls, and the GM determines the outcome should those rolls fail. It's fundamentally about a group effort. This works really well for a crew-based exploration game like Star Trek. Of course, there's always conflict, so that factors in, too. Mind, InSpace's author says specifically that InSpace isn't entirely suited to Star Trek, but the issues he sights are in the show's nature as a show. There's no reason the high-adventure and space opera aspects of Star Trek couldn't work in this ruleset. Wow, didn't mean to wax quite so long. Anyway, a possible solution to the Captain Conundrum.
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Post by aramis on Mar 3, 2011 15:39:56 GMT -5
I've found the Captain Conundrum to be pure BS in a military context. Quite literally, the player of the captain has no more freedom than the rest in Trek gaming - he has to follow orders, or the fleet will come after him. As long as one is mission directed, the Captain Conundrum doesn't exist.
The one time I had a PC Captain who went all "My Way or the Highway" on a PC Senior Staff, they did the whole Captain's Competency Hearing route.
Further, every non-Trek game I've run with ships under orders, similar approaches have been taken.
Even without, I've noticed that PC run ships look much more like TNG than TOS in command style... "Ready Room, 5 minutes, Senior Staff... make it so!"
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Post by conflictedvulcan on Mar 3, 2011 17:15:03 GMT -5
Nice.
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Post by aramis on Mar 4, 2011 2:59:50 GMT -5
I've also had entire courts-martial convened by PC's... in one fleet level game, the CM was called by one PC against an NPC, and the other PC's, being captains, served on the board of the CM. I'd say I've run 4 full-on Courts Martial, and had over a dozen sessions with Captain's Masts and XO's running Masts. All told, a well done Court Martial scenario is one of the most powerful and dramatic episodes one can run in an established campaign. It holds the potential to utterly alter any extant dynamics in party. Now, to be fair... I used their own (handwritten) log entries against them in 3 of those 4. The most obnoxious, I was quoting from them, and misquoting from them on purpose, had a Captain and his XO (An SFMC Lt Colonel) looking ready to be sent to Tantalus Colony.... They were cleared by breaking regs, and the ship's Quartmaster comandeering the ship, breaking it out of starbase dock, and sending an urgent message to SFHQ for unaltered versions of their logs... And, with the verified versions of their logs from SFHQ, able to clear themselves. Leading to the next Court Martial... of the QM. By the ship's senior officers. And they found him guilty of commandeering a starship, reckless disregard for federation property. They sentenced him to additional duty... Command school by correspondence, and a reduction to Lt (from LtCdr). Which said demotion, coincidentally, he'd undo by completing command school....
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Post by blackbat242 on Mar 4, 2011 4:11:24 GMT -5
And thus the bureaucratic boxes were ticked, and the whole matter disappeared into the bowels of the Starfleet Archives, never to be seen again.
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Post by aramis on Mar 4, 2011 6:00:34 GMT -5
And thus the bureaucratic boxes were ticked, and the whole matter disappeared into the bowels of the Starfleet Archives, never to be seen again. Not quite... the QM was rejected for further service in the GalExDiv, and "promoted" out to command a freighter. (Player wanted to retire him from active play but not Starfleet.) And the Commodore who had used the altered records was convicted of evidence tampering, conspiracy, fraud, and false arrest. The PC's did get to drop him at Tantalus... But the Fleet Captain who replaced him held it against the PC's. Seems he didn't like having Captains with friends in HQ... especially not in GalExDiv... Final words from the FCpt to the QM... "We'll send you of to Merchant Marine Command... releasing a fit officer for real duty."
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Post by Random on Jul 18, 2011 22:51:49 GMT -5
Greetings.
Although I've seen random episodes over the years (and grew up with TNG instead), I've recently began plowing through TOS (via Netflix) at a rapid pace. I must say that it is great. Being a fan of roleplaying as well, I couldn't resist as Falconer unwittingly channeled me here by way of his Alehouse signature.
I'm not sure how much I'll post, but cheers for having the board!
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