Lack of good modules seems to be THE great gaping hole for this entire niche of the hobby. Enterprise RPG has a good starter scenario which should be easily adaptable to WNMHGB (or S&S, or Starfleet Voyages). Iâ€™d someday like to write up a Rigel System module.
Last Edit: Dec 30, 2011 12:30:25 GMT -5 by Falconer
“The best diplomat that I know is a fully-loaded phaser bank.” —Lt. Commander Montgomery Scott
Post by mightyeroc on Sept 23, 2012 17:30:54 GMT -5
Modules/adventures for this genre are pretty hard I think. The players have to be in the right mindset if you will and Star Trek fans would help as well. Although I can't imagine you are playing this game if you're not a trekkie to some degree.
I found that the 2 starter adventure from Traveller lend themselves to WNMHGB rather well. They are "Shadows" and "Mission on Mithril". Shadows centers around the discovery of an ancient alien pyramid on a dead world with an acidic atmosphere. The pyramid is doing "something" and garners investigation that is limited in time due to the acidic atmo and some local alien flora and fauna.
Mission on Mithril: is a geological survey of an Ice world, lots of atmospheric weirdness, environmental hazards and a couple of "weird" alien thing-a-ma-bobs that you can interpret however you want.
I bet more of the old Traveller modules would work well too, though I don't have any.
Breaking Players of the D&D adventure mindset will be the hardest thing to overcome I imagine though. A lot more Role-Playing in WNMHGB than "I kill the aliens and take their gold!"
Any appetite for a "series guide"? That would be 24-25 adventure outlines (not full adventures)... more like adventure seeds, but with some details sorted out. Original series sort of thing.
This idea gets ten thumbs up from me!
I think the perfect detail level would be to have each "episode" take up a single page (one side of A4/LTR). A single short paragraph at the top would give the "back cover blurb". The majority of the page would be explanation of the elements of the episode, characters, recommended complications, etc. I'd leave stats out, but a small table at the bottom would be handy to summarize all the names/races/occupations of NPCs and names/locations of scenes, anything brief on ships, etc., but again this part is optional to me since I'd probably create that when fleshing out the One Page Episode (ala One Page Dungeon).