Post by aramis on Mar 21, 2012 19:42:48 GMT -5
I’d love to hear your analysis of the changes!
I challenge you to distill the “improvements” down to a sing page of errata like you did for Federation Space!
Here's the list
changes in DE:
3.3 - chronology added
7.8 - adds FX, FA, RS, LS, RA, RX arc codes.
15.0 Advanced Systems renamed 15.0 Optional rules Systes
16.11-16.13 Phaser Types given Roman Numeral labels I, II, III. Minor rewording due to addition of Type IV.
16.14 renumbered 16.15; new 16.14 adds Type IV phaser
25.4 expanded; example added.
45.7 (BPV and victory) moved to tables section AND renumbered to 45.7, 45.8, and45.9.
Section VIII renumbered XII; 58.0 to 99.0 (abbreviations), 59.0 to 100.0 (Designers notes),
100.1 (Designer's Notes for Designer's ed), 100.2 (Revisions notes), 100.3 advice on tactics, 100.4 notes to new players of simulation games
renumbered 60.0 to 101.0
Plublisher information from inside cover moved/numbered as 102.0
SSD's:
Add notations of G, G-swivel, and R torpedoes.
Add notations of Phaser types.
Race | Designer's | |
Federation | DN CC/CA CL | DN CC/CA CL DD/SC TT (pods: SL BP) |
Klingon | D7/D6 | C9/C8 D7/D6 F5 E4 |
Kzinti | CS/CL | CV CS/CL FF (Ftr: AS) |
Romulan | WE/WB KR* | WE/WB KR* KF5R* |
Gorn | CA/CL | CA/CL DD |
Tholian | — | PC |
Orion | — | CR BS |
General | BS | BS SB FL FS |
[cs=3]* uses klingon SSD |
Advanced Game rules added:
58.1 Mass Based movement (AKA fractional movement costs)
58.2 additional movement charts (10, 20 impulse charts)
58.3 Alternate movement plotting - free movement, plotting the turn before…
58.4 Tactical Warp Maneuvers (TAC was in pocket, TWM/WTAC are in Des)
58.5 HET, Breakdown
59.0 advanced shuttles, including spares, recovery, Kz AS, Romulan speed 1 shuttles
60.0 additional drone types (I-X, II, II-X, III, III-XX, IV, IV-X, V), Active Terminal Guidance, ATG Scrambler,
60.4 ADD
61.0 Photon Overloads
62.0 Disruptor overloads
63.0 Gorn Swivels
64.0 Boom separation for C & F hulls.
65.0 UIM
66.0 Fed Pods.
67.0 Orion Special Rules
68.0 Revised Firing Arcs (FH, Klingon Wing Cross-deck and boom)
69.0 Tholian Web
70 SFG
71.0 Tractor Beams at FTL
72.0 Ground Bases and atmosphere effects
73.0 Planets and asteroids
75.0-83.0 additional ships
84.0 ship design notes
85-95 scenarios revised and additional.
96.0 Designing your own.
I spot checked about 10% of the rules for exact wording - except as noted, I found no changes in the text from pocket to designers, only renumberings and additions.
counter mix:
Pocket counter mix: | Designer's Adds | |
Fed | CA1-3, CC4-6, CL7-9, DN10-12, S1-6 | SC1-3, DD4-6, TT1-3, BT4-6, P1-3 |
Klingon | d6_1-3 d7_4-6, S1-3, (drone)1-9 | C9_1-3, C8_4-6, FF1-2, ES3-5, B1-3 |
Gorn | CA1-3, CL4-6, S1-3, (Torp)1-9 | DD1-3 |
Rom | WB1-3, WE 4-6, KR 7-9, S1-3, (Torp)1-9 | ——— |
Kzin | CS1-3, CL4-6, S1-3, (Drone)1-16 | CV1-3, FF1-3, AS1-12, D19-36 |
Orion | ——— | CR1-3, S1-3 |
Tholian | ——— | PC1-3, S1-3 |
General | (NSM)1-2, BS1 | SB2 F(FS)1-3, F(FL)4-6, (asteroid)(x18) |
Planets | (Earth) | (Class M), (Red Rocky), (Blue Gas Giant w/red rings) |
Monster | (Planet Crusher)1, (Space Amoeba)2 | (Moray)3, (Cloud)4 |
[cs=3](name) indicates no type label on counter (x#) indicates unnumbered counters |