|
Post by aramis on May 15, 2012 12:21:43 GMT -5
Turn Results Current | Eng | TP | Sh | Ms | Bm | Ar | Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | 150 | 1111 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | 150 | 1111 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | Current | 2 | 2 | 3 | 3 | 2 | 3 | 3 | 2 | 2 | 3 |
|
|
|
Post by aramis on May 15, 2012 12:38:07 GMT -5
My Turn 1 orders: Move Speed 3 direction E (start 1110 - starbase; end 0812) - -5 fuel.
|
|
|
Post by craigers07 on May 19, 2012 0:40:54 GMT -5
Turn 1 Orders: Move speed 3 direction E (start 1110-starbase; end 1409) -5 fuel.
|
|
|
Post by aramis on May 20, 2012 16:50:27 GMT -5
Turn 1 Results Orders: Aramis: Move Speed 3 direction E (start 1110 - starbase; end 0812) - -5 fuel. Craigers: Move Speed 3 direction E (start 1110 - starbase; end 0812) - -5 fuel. Encounter rolls: Aramis: [dice=6][dice=6][dice=6] Craigers: [dice=6][dice=6][dice=6] No 6's, so no encounters. (One roll per hex per ship). Current | Eng | TP | Sh | Ms | Bm | Ar | Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | 145/150 | 0812 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | 145/150 | 0812 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | Current | 2 | 2 | 3 | 3 | 2 | 3 | 3 | 2 | 2 | 3 |
[rand=3256236193701625692315814085304789869960700161769132347987033427]
|
|
|
Post by aramis on May 20, 2012 16:56:43 GMT -5
My turn 2 orders: Speed 3 direction E Start 0812 end 0513 -5 Fuel (to 140)
|
|
|
Post by craigers07 on May 26, 2012 4:50:17 GMT -5
Turn 2 orders: Speed 3 direction E Start 0812 end 0513 -5 Fuel.
|
|
|
Post by aramis on May 26, 2012 6:30:42 GMT -5
Turn 2 Results Aramis 2 orders: Speed 3 direction E Start 0812 end 0513 -5 Fuel (to 140) Craigers 2 orders: Speed 3 direction E Start 0812 end 0513 -5 Fuel. Aramis encounter rolls: [dice=6][dice=6][dice=6] Craigers encounter rolls: [dice=6][dice=6][dice=6] Current | Eng | TP | Sh | Ms | Bm | Ar | Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | 140/150 | 0513 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | 140/150 | (0613) | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | Current | 2 | 2 | 3 | 3 | 2 | 3 | 3 | 2 | 2 | 3 |
Ooh! 6's... you get two encounters... resolving them one at a time. Craigers Encounter 1: Hex 0613 [dice=20] 9 - Radiation storm. You're going to lose 1d10-(powered shields) crew units; 1 Fuel each shield powered. How many will you power?[rand=48009940818883480713634144049137884454115363769234972012252546847]
|
|
|
Post by craigers07 on May 30, 2012 7:11:44 GMT -5
I'll power up 6 shields.
|
|
|
Post by aramis on May 30, 2012 12:08:25 GMT -5
You've only got 4 to power up, so all 4 it is [dice=10]–4 = 4 crew lossesthese are normally randomized: [dice=10][dice=10][dice=10][dice=10] Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]140/150 | 0513 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]136/150 | (0513) | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | craigers | 2 | 2 | 3 2 | 3 2 | 2 1 | 3 | 3 2 | 2 | 2 | 3 |
3: DamCon 4: Geology 5: Fuel Engineer 7: Animal Physiology Next Encounter: [dice=20] 7: another radiation storm. Same intensity, option, and limit. 0-4 shields at 1 fuel each... [rand=746233080746606704120882553979833773025893606246039359113201498985]
|
|
|
Post by craigers07 on May 31, 2012 23:01:28 GMT -5
I'll power up all 4 shields again.
|
|
|
Post by aramis on May 31, 2012 23:22:42 GMT -5
OK... So [dice=10]-4 Crud - 5 more. [dice=10][dice=10][dice=10][dice=10][dice=10] Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]140/150 | 0513 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]132/150 | 0513 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 2 |
[rand=89512663241475821824910896830260849495841050520541737472724635154]
|
|
|
Post by aramis on Jun 2, 2012 13:29:10 GMT -5
Aramis turn 3 orders speed 2 dir e Start 0513 end 0314 Will beam down 2 nav upon arrival, and additional based upon encounters.
|
|
|
Post by craigers07 on Jun 3, 2012 1:09:16 GMT -5
Turn 3 orders: Speed 5 direction W (start 0613; end 1110-starbase) -9 fuel.
|
|
|
Post by aramis on Jun 9, 2012 2:23:00 GMT -5
Turn 3 Results: Aramis: Random Encounter checks: [dice=6][dice=6] One hit. Craigers: Random Encounter Checks: [dice=6][dice=6][dice=6][dice=6][dice=6] Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]137/150 | (0314) | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]123/150 | 0812 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 2 | 2 | 3 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 2 |
Encounter :[dice=20] 2: cloud. 2d6+nav teams for Speed+ or stop. Speed was 2... have 2 nav teams: [dice=6]+[dice=6]+2 for 2+ Made. Arrival at planet. Rolling for environment type: [dice=10] Type is 2: Forest. Aramis must pick teams to send[rand=09617550601251423538345664739608864144703932106549871575739234686]
|
|
|
Post by aramis on Jun 9, 2012 2:38:48 GMT -5
Explaining my beamdown orders:
I can send 6 teams total. I want to send the 2 nav teams for the main mission. I will have 2 other encounters, and have to pick teams prior to rolling for them. Hence, the separate posts... The forest column has 2 Geo, 4 plant, 4 herbivore, 3 carnivore, 4 sentient, 2 disease, 1 disaster. I'll send a Sentient contact team, a military team, an Animal Physio team, and a Botany team. Weak odds, and next turn I can refine them based upon what hits.
So, total team send: 6 teams: 2 nav, 1 mil, 1 SC, 1 AP, 1 Bot/Bio 6 PU.
If Craigers were here as well, he'd be able to try them, too. Keep in mind: all encounters are worth VP, and when he later hits this planet, he'll roll different encouters (and assuming I succeed at the mission) he'll have 3 low-point encounters, but will tackle the mission on the other mission world.
|
|