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Post by aramis on Jun 9, 2012 2:39:25 GMT -5
Current Encounters on world: [dice=20][dice=20][rand=993728325935080654613708797842266039508564863354873016576981172]
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Post by aramis on Jun 9, 2012 2:44:01 GMT -5
Crud... Disaster and disease. Rolling on the Cataclysm subtable for the disaster (which, even if he were here, wouldn't affect Craigers... he'd get a different 2nd encounter). [dice=20] 10 is heavy gravity. Specialist bonus is only +1, not +2. Not TOO bad. [rand=45738127292133879736950802616775127573190955445177509537292644382]
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Post by aramis on Jun 9, 2012 2:45:53 GMT -5
Ok, my team assignments to the encounters: Nav Hazard: 2x Nav team. Cataclysm - heavy gravity: none- has negative effects on my other encounters, tho. Disease: 1 Mil. I can only assign med or mil, so I have to send mil or abandon it. 3 teams are unassigned.
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Post by aramis on Jun 9, 2012 2:56:49 GMT -5
Resolving the nav: need a 15, and get +1 per Nav Team. So [dice=20]+2 Then, the loss check (Table A, since it's Nav mission) I want 13-... [dice=20]
Resolving the Disease: Cure on 17+ [dice=20] Loss [dice=20][rand=6239448247943074797651245491579296500887139700352928836971987039]
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Post by aramis on Jun 9, 2012 2:58:21 GMT -5
Ok Nav Resolved, no losses. +15 VP. Disease: NOT resolved, losses are roll twice, rerolling 18+ (so rolling d17's): [dice=17][dice=17] 10 is 2 teams lost, 14 is 3 lost. So that's all but one of the on-planet teams - we'll spare a nav team. For each, a d6 is rolled. 1-2=dead; 3-6 is how many turns KO'd. Note that the only way to forfeit a disease is by timeout after 5 turns of trying. so Team | Roll | Comes back on | Nav | [dice=6] | dead | AP | [dice=6] | turn 6 | Bot | [dice=6] | turn 5 | SC | [dice=6] | turn 9 | Mil | [dice=6] | turn 8 |
[rand=5813298167195171252211500424891740656260796822613151449686847627]
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Post by aramis on Jun 9, 2012 3:07:24 GMT -5
Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]131/150 | 0314 • | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]123/150 | 0812 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 1/2 | 2 | 2 | 3 | 3 | 3 2+1 | 3 2+1 | 2 1+1 | 2 | 3 2+1 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 2 |
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Post by aramis on Jun 9, 2012 3:10:00 GMT -5
Aramis Turn 4 orders: send down 2 med teams ONLY (can't lose what I don't send) -2Fu
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Post by craigers07 on Jun 22, 2012 0:10:22 GMT -5
Turn 4 orders: Speed 3 direction W (start 1110 starbase; end 1409) -5 fuel.
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Post by aramis on Jun 22, 2012 1:34:16 GMT -5
Aramis Turn 4 orders: send down 2 med teams ONLY (can't lose what I don't send) -2Fu Turn 4 orders: Speed 3 direction W (start 1110 starbase; end 1409) -5 fuel. Just clarifying - you are NOT going to spend a turn docked to replenish fuel and/or crew...
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Post by craigers07 on Jun 23, 2012 10:44:54 GMT -5
I'm not going to stop for fuel and will continue on.
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Post by aramis on Jun 23, 2012 12:49:15 GMT -5
OK.. You'd specifically asked about fuel so I figured I'd better check.
Aramis Turn 4 orders: send down 2 med teams ONLY (can't lose what I don't send) -2Fu Craigers Turn 4 orders: Speed 3 direction W (start 1110 starbase; end 1409) -5 fuel.
Craigers' Encounter Checks: [dice=6][dice=6][dice=6] [rand=5303920088335872285864426754415044080706059467047513721113093197346]
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Post by aramis on Jun 23, 2012 12:53:57 GMT -5
Resolving Aramis' medical issue: Cure Need 14+ for Turn 2, DM+2 for two medical teams due to gravity. [dice=20] Losses: [dice=20] 6=-1 team Checking for Dead/Incap: [dice=6] Comes back after Turn 8 Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]129/150 | 0314 • | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]118/150 | 1409 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 1/2 | 2 | 2 | 3 | 3 | 3 2+1 | 3 2+1 | 2 1+1 | 2 1+1 | 3 2+1 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 2 |
[rand=72551155905239281707076507154852249854914937168366002033948898315]
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Post by aramis on Jun 23, 2012 13:01:05 GMT -5
Aramis Turn 5 Orders: Speed 3: Start hex 0314. 3hexes direction F. End hex 0013.
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Post by craigers07 on Jun 27, 2012 5:33:38 GMT -5
Turn 5 orders: Speed 3 direction W (start 1409; end 1707) -5 fuel.
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Post by aramis on Jun 29, 2012 16:46:52 GMT -5
Aramis Turn 5 Orders: Speed 3: Start hex 0314. 3hexes direction F. End hex 0013. -5 Fuel Craigers Turn 5 orders: Speed 3 direction W (start 1409; end 1707) -5 fuel.
Aramis' encounters check: 0214 [dice=6], 0113[dice=6], 0013[dice=6] Craigers' Encounters check: 1508 [dice=6], 1608 [dice=6] 1707 [dice=6] [rand=8290644260123372570127986371517252060349262319515291701070964336]
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