|
Post by aramis on Jul 28, 2012 13:27:14 GMT -5
I'll send my Military team to one encounter and the AP team to the other one. I would like to make an attempt at hunting with both teams. I'll also send the Fuel Engineers to prospect if that is possible. Sure is My travel encounter cheks for turn 8: [dice=6][dice=6] World Type check: [dice=10] 8=radiated. In order, since not specified: Carnivore A, small carnivore: Success check 8+, DM+0 [dice=20] Success Injury Check DM -2 [dice=20] 1 team lost Carnivore B type [dice=10] 1=Agressive Success Check: DM+2 for AP team [dice=20] 7+2=9 = just barely! Injury Check:DM+4 for aggressive [dice=20] = team lost Mil Team Loss Roll [dice=6] 4: Returns turn 12 AP Team loss roll [dice=6] 4: returns turn 12 Fuel Engineers prospecting Since you said "the", and there are two, I'm presuming both Turn 1 success 15+ DM+2 for each fuel team [dice=20] 13+4=17=yes Avoid Injury 10- [dice=20] 3=no losses Fuel gained 2d6x5 [dice=6][dice=6](5+3=8)x5=40 Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]108/150 | 0005 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]143/150 | 2205 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 1/2 | 2 | 2 | 3 | 3 2 | 3 | 3 | 2 1+1(9) | 2 | 3 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 0+1(12) | 2 | 2 | 3 2 1+1(12) |
[rand=207490315660834350609812978655175092676794156438705572462640703]
|
|
|
Post by aramis on Jul 28, 2012 13:44:57 GMT -5
Turn 9: I'll send down my 3 mil teams (including the newly recovered one) and my 3 geo teams. (I'll note I'm surprised at the lack of ship encounters)
|
|
|
Post by craigers07 on Aug 6, 2012 17:15:36 GMT -5
Turn 9 orders: Speed 4 direction E (start 2205; end 1807) -7 fuel.
|
|
|
Post by aramis on Aug 6, 2012 20:34:31 GMT -5
Craigers Encounter checks [dice=6] 2105, [dice=6] 2006, [dice=6] 1906, [dice=6] 1807
Aramis' 3 encounters [dice=20] 2= Geologic [dice=20] 13= Lava [dice=20] 3 = Geologic [rand=73240609513595794267837516963480765631762333214314624434080906212]
|
|
|
Post by aramis on Aug 6, 2012 20:36:16 GMT -5
I'll send one each military and 2 geo team to geo A, 1 Geo and 2 mil to B. The Lava doesn't get teams, but can kill teams on planet in addition to the normal encounters. JOY.
|
|
|
Post by aramis on Aug 6, 2012 20:59:56 GMT -5
[glow=red,3,300]Note: The 2E rulebook is missing the table numbers for Geo Injury [/glow] so the correct numbers are on the map page, taken from 1E.
Geo A need 14+ on 1d20+4 (+2 each for 2 Geo Teams) [dice=20] Injury - col C (for radiated world) [dice=20]
Geo B need 14+ on 1d20+2 (+2 for 1 Geo Teams) [dice=20] Injury - col C (for radiated world) [dice=20]
Avoid lava flow losses: 2d6 for 7+ (from number of teams down) to avoid taking losses; if not avoided, a table roll for how many... [dice=6]+[dice=6]
OK... Geo A is down a Geo Team or 2 mil teams Geo B is no losses Lava hits [dice=20], and gets 1 team. I'll zap one geo team on A, and one mil team on B. Turns down (1-2= dead): Geo[dice=6] Mil[dice=6][rand=282032383373007202688581682741642250968754990026356431370337959379]
|
|
|
Post by aramis on Aug 6, 2012 21:05:05 GMT -5
Turn 9 status Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]108/150 | 0005 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]136/150 | 1807 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 1/2 | 2 | 2 | 3 2+1(14) | 3 2 | 3 | 3 | 2 | 2 | 3 2+1(12) | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 0+1(12) | 2 | 2 | 3 2 1+1(12) |
|
|
|
Post by aramis on Aug 6, 2012 21:06:21 GMT -5
OUCH! Aramis Turn 10 Orders. 2 geo, only.
|
|
|
Post by craigers07 on Aug 6, 2012 23:14:07 GMT -5
Turn 10 orders: Speed 4 direction E (start 1807; end 1409 ) -7 fuel.
|
|
|
Post by aramis on Aug 7, 2012 0:08:31 GMT -5
Craigers' Encounter checks: 1707 [dice=6], 1608 [dice=6], 1508 [dice=6], 1409 [dice=6]
Aramis' encounter tries.
Geo A, B. Each is getting one Geo team. Success, turn 2 is 11+, DM +2 for a geo team each. Success A [dice=20]+2 = 4 Losses A [dice=20] = 12 Success B [dice=20]+2 = 13 Succeeded Losses B [dice=20]= 10 Avoid lava (3+ for 2 teams) [dice=6]+[dice=6] Both teams hit.
Team duration down (1-2=dead) [dice=6],[dice=6]
Geo B vp = [dice=6]+[dice=6][rand=28790554567240180524485877249389956142548471689225138621691148728]
|
|
|
Post by aramis on Aug 7, 2012 0:12:09 GMT -5
Turn 10 status Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]108/150 | 0005 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]129/150 | 1807 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 1/2 | 2 | 2 | 3 0+2(14,15) | 3 2 | 3 | 3 | 2 | 2 | 3 2+1(12) | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 0+1(12) | 2 | 2 | 3 2 1+1(12) |
|
|
|
Post by aramis on Aug 7, 2012 0:12:57 GMT -5
Aramis Turn 11: 1 mil team on Geo 1 (Geo 2 passed.)
|
|
|
Post by craigers07 on Aug 11, 2012 23:46:46 GMT -5
Turn 11 orders: Speed 6 direction E (start 1409; end 0812 ) -11 fuel.
|
|
|
Post by aramis on Aug 12, 2012 2:39:27 GMT -5
Aramis Turn 11: 1 mil team on Geo 1 (Geo 2 passed.) Craigers Turn 11 orders: Speed 6 direction E (start 1409; end 0812 ) -11 fuel.
Aramis' Success: 1d20 for 8+ (turn 3) +0 (mil team only) [dice=20] Losses: 1d20 [dice=20] 2d6 for 2+ to avoid lava [dice=6][dice=6]
1309[dice=6], 1210[dice=6], 1110[dice=6], 1011[dice=6], 0911[dice=6], 0812[dice=6]
[rand=32726932596415289617948809172958120772476773709069042891359422356]
|
|
|
Post by aramis on Aug 12, 2012 2:40:07 GMT -5
Aramis' results: No victory, no losses.
Craigers' Encounter in 1210: [dice=20] 6= asteroid belt
May: 1) stop and proceed safely next turn 2) stop and prospect for fuel next turn 3) proceed, rolling 2d6 for Speed or more (6+) DM+1 per nav team. 3.1) Damage if not made is 2d6 times 10, with 2,3, 11, 12 also doing a critical to a ship component, 7 or 8 injuring/killing a crew team.[rand=25005221972242650608693016693852048824308440125826900638639927]
|
|