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Post by Starbeard on Jun 20, 2018 17:28:11 GMT -5
Thanks for posting this Traveller. I too will give it a look at.
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Post by Traveller on Jun 26, 2018 23:15:51 GMT -5
I'm open to critique on this, with one caveat: don't mention that the starship design and combat rules are short. A few Internet denizens on another site downloaded the rules and pointed that out. I KNOW they're short, and it's deliberate. At its heart, ST:AQ is FASA Trek mated to Cepheus, which I mention in Chapter 16. I have a few reasons for it being so short.
1. Maintain fidelity with the source material. I used 2nd Edition FASA Trek, which includes truncated starship combat rules centered around role playing rather than tactics. 2. Like Star Trek: Adventure Gaming in the Final Frontier (Heritage Models) I believe the ship should merely be the means by which one gets to the planet. 3. Other games already exist that conduct starship combat a lot better than what I feel I could provide.
I did do some preliminary work on a starship design system, but it's nowhere near complete, and with my work for Troll Lord Games taking precedence, may not appear for quite a while, if ever.
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Post by Starbeard on Jun 27, 2018 0:01:28 GMT -5
I don’t think that will bother me at all. I wonder if the responders at the other site are at all aware of how truncated the starship combat rules in 1st or 2nd edition FASA Trek or Classic Traveller actually are.
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Post by Traveller on Jun 27, 2018 17:49:07 GMT -5
I'm thinking they have become spoiled with the level of detail found in ICON Trek, CODA Trek, and Star Trek Adventures. I'm actually a bit surprised that they focused on that, because that isn't the elephant in the room when it comes to the rules. Not by a long shot.
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Post by finarvyn on Jul 2, 2018 8:39:11 GMT -5
3. Other games already exist that conduct starship combat a lot better than what I feel I could provide. Exactly. My thought is that if I want starship combat I can always dust off Star Fleet Battles or some other similar game designed to simulate starship combat. I don't really need that in my RPG.
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Post by Alex on Nov 12, 2018 11:15:51 GMT -5
Traveller's file is no more:
The file you are trying to download is no longer available. This could be due to the following reasons: X The file has been removed because of a ToS/AUP violation. X Invalid URL - the link you are trying to access does not exist X The file has been deleted by the user.
Can I get a copy or can Traveller host it again?
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Post by Traveller on Nov 26, 2018 0:02:43 GMT -5
Alex, I'm sorry for not seeing this sooner since I don't regularly visit. Rpggeek.com has a link to the landing page I made for the game in its database entry. The download link on the landing page when I last checked, worked fine. EDIT: I just checked and apparently the link indeed no longer works. Try here.
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Post by Falconer on Aug 29, 2019 18:56:47 GMT -5
ADB rewrote GURPS Prime Directive with an eye towards the sorts of details would be needed in Traveller Prime Directive. So now hopefully they will actually write Traveller Prime Directive. (No I’m not holding my breath, but, I am still following their progress!)
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Post by rredmond on Sept 1, 2019 18:42:10 GMT -5
That's a slick looking document. I don't know too much about Traveller but after being in a Star Trek: Adventure Gaming in the Final Frontier PbP I'm intrigued to find out more about other TOS rpgs.
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Post by captainpike on May 29, 2020 22:40:32 GMT -5
I was interested in downloading this ruleset but it appears to be a dead link.
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Post by Falconer on May 30, 2020 0:05:16 GMT -5
I found it in about five seconds by clicking the links in his signature. Nevertheless, I updated his original post with the correct link. Enjoy!
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Post by rredmond on Jan 20, 2021 16:23:26 GMT -5
The game I wanted to play was Traveller "Star Trek", not Star Trek Adventures. So after thirty years of false starts and mental blocks, last year I released Star Trek: Alpha Quadrant, using a slightly tweaked version of the Cepheus Engine as its rule set. It's the Star Trek game I would want to play, and unlike Traveller Prime Directive isn't vaporware. Go ahead and give it a look. Even if you never play it, or even if you delete it from your hard drive, at least you now know there is something that can fill the void that the failed promises of Traveller Prime Directive have left. There's a new, fillable, character sheet for this game now: polyhedralnonsense.com/2021/01/20/free-character-sheet-for-star-trek-alpha-quadrant-cepheus-engine/Figured I'd let y'all know. Made by nortonglover as the other one for STAGFF. His is a good website to follow.
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Post by nightwind1 on Jun 11, 2021 19:03:43 GMT -5
First post, but some of you know me from other forums. I have been waiting for years for the promised Traveller Prime Directive book to come out, only to see the project stall. At this point, despite the messages from Jean to Falconer, the project I believe is dead. If it were to be rebooted, it likely will end up using the Cepheus Engine, as that is the future of Traveller. Honestly, the best time to come out with the book was while Star Trek: Discovery was airing. After all, the first new Star Trek on the small screen in over a decade isn't anything to sneeze at, no matter whether you like the end result or not. Instead, we got Star Trek Adventures, and people will be flocking to that as the current licensed Trek game. Even I have a copy on an Amazon wish list, but Star Trek Adventures is not the game I would play. The game I wanted to play was Traveller "Star Trek", not Star Trek Adventures. So after thirty years of false starts and mental blocks, last year I released Star Trek: Alpha Quadrant, using a slightly tweaked version of the Cepheus Engine as its rule set. It's the Star Trek game I would want to play, and unlike Traveller Prime Directive isn't vaporware. Go ahead and give it a look. Even if you never play it, or even if you delete it from your hard drive, at least you now know there is something that can fill the void that the failed promises of Traveller Prime Directive have left. We've just started playing your game, and as a Trek fan since September of 1966, and a Traveller player since 1977, I want to give you a massive Bravo Zulu (US Coast Guard for "WELL DONE").
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Post by rredmond on Jun 11, 2021 19:20:29 GMT -5
Welcome Coastie!! One of my best friends retired from the Guard a couple years ago
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Post by nightwind1 on Jun 11, 2021 23:39:19 GMT -5
Welcome Coastie!! One of my best friends retired from the Guard a couple years ago Tell him "Semper Paratus" from me. Petty Officer 3rd Class Gary Miles, 1988-1993 (USCGC Sundew WLB-404). I'm setting this campaign up as a "Border Patrol"-type game. I'm making the Starfleet Border Patrol a sub-division of Starfleet that somewhat resembles the USCG. The ships are cutters, their motto is "Semper Paratus". Their unofficial motto is "You have to go out; you don't have to come back." The player's ship is a TOS-era Miranda, the USS Douglas A. Munro (Google it and click on the Wikipedia link- he's the USCG's only Medal Of Honor awardee). The setting is a variation of FASA's Triangle region, and the narrow borders between the Romulan and Klingon Neutral Zones.
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