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Post by blackbat242 on Dec 26, 2020 4:26:14 GMT -5
I just had a (heretical) thought - what if the TOS Writer's Guide does have the correct warp factor/speed data for starships? And they make their longer-ranged trips via wormholes... either natural or created... and the Starbases are actually the monitor/control/generating stations for the wormholes? Just imagine - Enterprise arrives at Starbase ## for a bit of R&R and resupply/maintenance - then passes through the wormhole/gate to Starbase #$, where they get their detail orders/briefing packets for their next mission. They then head off via Warp Drive. Just a thought...
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Post by Falconer on Dec 26, 2020 14:06:17 GMT -5
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Post by starcruiser on Dec 27, 2020 0:13:54 GMT -5
Either someone REALLY SERIOUSLY misinterpreted what the original article said (translation error?) or the originator of that is a 'loony'...
It doesn't take thousands to millions of years for objects to travel from Earth to Jupiter (unless travelling at the speed of an old car). On an interstellar scale, it may but, not in the system itself. Even a chemical rocket can do better than that in the solar system.
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Post by aramis on Aug 28, 2021 20:17:08 GMT -5
FYI, Using the Star Trek Maps scale distances and warp speeds (Wf^3*1293), a vessel going from Star Base 11 to Talos IV (189 ly as you stated) in 6 days is doing warp 2 (10,341c) (actually 6.75 days). Not that it helps, but just interesting. I found that F wFwworked quite well... when I was using MegaTraveller for doing a (singular) Trek campaign. It makes warps 5-7 reasonable for warp travel, but Warp 8 (Techmanual emergency speed for Constitution Class) is getting a bit fast.
WF | C | LY/30.5d | LY/D | LY/H | 1 | 1 | 0.08 | 0 | 0 | 1.25 | 1.32 | 0.11 | 0 | 0 | 1.5 | 1.84 | 0.15 | 0 | 0 | 1.75 | 2.66 | 0.22 | 0 | 0 | 2 | 4 | 0.33 | 0 | 0 | 2.25 | 6.2 | 0.51 | 0 | 0 | 2.5 | 9.88 | 0.82 | 0 | 0 | 2.75 | 16.15 | 1.34 | 0 | 0 | 3 | 27 | 2.25 | 0 | 0 | 3.25 | 46.09 | 3.84 | 0 | 0 | 3.5 | 80.21 | 6.69 | 0 | 0 | 3.75 | 142.11 | 11.86 | 0 | 0.01 | 4 | 256 | 21.37 | 0 | 0.02 | 4.25 | 468.44 | 39.11 | 1 | 0.05 | 4.5 | 869.87 | 72.63 | 2 | 0.09 | 4.75 | 1637.93 | 136.77 | 4 | 0.18 | 5 | 3125 | 260.95 | 8 | 0.35 | 5.25 | 6037.21 | 504.13 | 16 | 0.68 | 5.5 | 11803.06 | 985.6 | 32 | 1.34 | 5.75 | 23339.42 | 1948.94 | 63 | 2.66 | 6 | 46656 | 3895.98 | 127 | 5.32 | 6.25 | 94243.22 | 7869.72 | 258 | 10.75 | 6.5 | 192281.2 | 16056.33 | 526 | 21.93 | 6.75 | 396096.01 | 33075.77 | 1084 | 45.18 | 7 | 823543 | 68769.5 | 2254 | 93.94 | 7.25 | 1727629.25 | 144264.72 | 4729 | 197.08 | 7.5 | 3655606.79 | 305259.43 | 10008 | 417.02 | 7.75 | 7799884.91 | 651325.09 | 21354 | 889.78 | 8 | 16777216 | 1400972.17 | 45933 | 1913.89 | 8.25 | 36370148.6 | 3037069.21 | 99576 | 4149 | 8.5 | 79443957.17 | 6633923.87 | 217505 | 9062.73 | 8.75 | 174811687 | 14597553.6 | 478608 | 19942.01 | 9 | 387420489 | 32351334.46 | 1060699 | 44195.81 | 9.25 | 864591631.92 | 72197247.84 | 2367122 | 98630.12 | 9.5 | 1942559143.33 | 162212330.92 | 5318437 | 221601.54 | 9.75 | 4393341906.9 | 366863595.23 | 12028314 | 501179.77 | 10 | 10000000000 | 835044490.07 | 27378507 | 1140771.16 | 10.25 | 22904436955.18 | 1912622387.77 | 62708930 | 2612872.11 | 10.5 | 52782218505.87 | 4407550073.73 | 144509838 | 6021243.27 | 10.75 | 122360428926.13 | 10217640197.8 | 335004596 | 13958524.86 | 11 | 285311670611 | 23824793849.8 | 781140781 | 32547532.58 | 11.25 | 669061249916.04 | 55869591026.5 | 1831789869 | 76324577.9 | 11.5 | 1577702682937.98 | 131745193236 | 4319514532 | 179979772.18 | 11.75 | 3740631550744.31 | 312359376585 | 10241291035 | 426720459.81 | 12 | 8916100448256 | 744534055227 | 24410952630 | 1017123026.27 |
4⋯6: ×182.25 6⋯8: ×512 I've not used the next evolution I thought of for better fit... F w(1+(Fw/2))
WF | C | LY/30.5d | LY/D | LY/H | 1 | 1 | 0.08 | 0 | 0 | 1.25 | 1.44 | 0.12 | 0 | 0 | 1.5 | 2.03 | 0.16 | 0 | 0 | 1.75 | 2.86 | 0.23 | 0 | 0 | 2 | 4 | 0.33 | 0 | 0 | 2.25 | 5.6 | 0.46 | 0 | 0 | 2.5 | 7.86 | 0.65 | 0 | 0 | 2.75 | 11.05 | 0.92 | 0 | 0 | 3 | 15.59 | 1.3 | 0 | 0 | 3.25 | 22.06 | 1.84 | 0 | 0 | 3.5 | 31.35 | 2.61 | 0 | 0 | 3.75 | 44.7 | 3.73 | 0 | 0 | 4 | 64 | 5.34 | 0 | 0 | 4.25 | 91.98 | 7.68 | 0 | 0.01 | 4.5 | 132.72 | 11.08 | 0 | 0.01 | 4.75 | 192.24 | 16.05 | 0 | 0.02 | 5 | 279.51 | 23.34 | 0 | 0.03 | 5.25 | 407.92 | 34.06 | 1 | 0.04 | 5.5 | 597.53 | 49.89 | 1 | 0.06 | 5.75 | 878.44 | 73.35 | 2 | 0.1 | 6 | 1296 | 108.22 | 3 | 0.14 | 6.25 | 1918.69 | 160.21 | 5 | 0.21 | 6.5 | 2850.24 | 238 | 7 | 0.32 | 6.75 | 4248.19 | 354.74 | 11 | 0.48 | 7 | 6352.45 | 530.45 | 17 | 0.72 | 7.25 | 9529.35 | 795.74 | 26 | 1.08 | 7.5 | 14339.73 | 1197.43 | 39 | 1.63 | 7.75 | 21644.41 | 1807.4 | 59 | 2.46 | 8 | 32768 | 2736.27 | 89 | 3.73 | 8.25 | 49753.83 | 4154.66 | 136 | 5.67 | 8.5 | 75761.64 | 6326.43 | 207 | 8.64 | 8.75 | 115689.32 | 9660.57 | 316 | 13.19 | 9 | 177147 | 14792.56 | 485 | 20.2 | 9.25 | 271986.44 | 22712.07 | 744 | 31.02 | 9.5 | 418707.49 | 34963.93 | 1146 | 47.76 | 9.75 | 646252.32 | 53964.94 | 1769 | 73.72 | 10 | 1000000 | 83504.44 | 2737 | 114.07 | 10.25 | 1551256.72 | 129536.83 | 4247 | 176.96 | 10.5 | 2412310.01 | 201438.61 | 6604 | 275.18 | 10.75 | 3760355.98 | 314006.45 | 10295 | 428.97 | 11 | 5875603.13 | 490639 | 16086 | 670.27 | 11.25 | 9202068.49 | 768413.65 | 25193 | 1049.74 | 11.5 | 14444763.06 | 1206201.98 | 39547 | 1647.81 | 11.75 | 22725337.04 | 1897666.74 | 62218 | 2592.44 | 12 | 35831808 | 2992115.38 | 98102 | 4087.58 |
This makes 6 to 8 a factor of 25... and 4 to 6 being a factor of 20.25... 4⋯6: ×20.25 6⋯8: ×25.284 And, just for comparison, the standard two formulae FW3 | FW10/3 | 4 = 64 6 = 216 8 = 512
| 4 = 101.5937 6 = 392.498 8 = 1024
| 4⋯6: ×3.375 6⋯8: 2.3704 | 4⋯6: ×3.863410569 6⋯8: ×2.608930172 |
All sorts of ways to dink with the WF to C translation.
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Post by Falconer on Aug 29, 2021 0:17:26 GMT -5
I have fine-tuned my warp factor scale, taking 9√100 (= 1.668100537) and raising it to WF-1 produces a maximally elegant scale, to my mind. Here it is less rounded, for the curious:
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Post by Falconer on Aug 29, 2021 16:34:28 GMT -5
Visual:
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Post by putraack on Aug 31, 2021 14:27:59 GMT -5
How do this last iteration mesh with the S&S energy units?
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Post by Falconer on Aug 31, 2021 18:49:10 GMT -5
It’s been a work in progress as my game has gone on. I had to tinker to make things balanced. Here’s what I came up with: Basically as you can see the Saladin is “normal” but the EU-starved Hermes gets a speed boost (inspired by the max speeds in the blueprints). This means, though they can’t do much else, at least they are the fastest ship in the fleet. Siva has a higher energy cost but it’s worth it in the overall PPB increase which means you can do SO much more. Future types: Constitution-class Heavy Cruiser - 200 Bonhomme Richard-class Heavy Cruiser - 250
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