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Post by aramis on Oct 13, 2012 3:42:33 GMT -5
Note: No limit on number of teams assigned to a given encounter, just the limit of no more teams on planet than current teleporters. Resolution Turn 18 Craiger's move: [dice=6]0308 [dice=6]0207 [dice=6]0107 [dice=6](reserved for 4th movment point) (Your starting location was 0309 due to the gravity well. if you want the 4th movement point, I've reserved a spot for it.) Aramis' Botany success check: [dice=20], +6 for 3 Bot teams = 9 of 12 needed. not this turn. At least it's safe. Hunt: success: [dice=20] 5 +6 for 3 AP teams=11 of 9 needed. Got it! Injury: [dice=20] =4 (Speedy Herbivores are safe on 1-5!) No losses. End Turn 18 status Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]103/150 | 1706 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]96/150 | 0007 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 1 | 2 | 2 | 3 2 | 3 1+1(20) | 3 | 3 | 2 | 2 | 3 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 2 |
My Turn 19 orders continue the botany...[rand=827412157785147439271241938695313731717539485544008885580347850919]
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Post by craigers07 on Oct 16, 2012 11:40:08 GMT -5
You can add the 4th movement point aramis. Is it possible to change movement direction next turn to reach the major planet? I was planning on going up 2 then turning to direction F to reach the planet.
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Post by aramis on Oct 18, 2012 22:19:50 GMT -5
You can add the 4th movement point aramis. Is it possible to change movement direction next turn to reach the major planet? I was planning on going up 2 then turning to direction F to reach the planet. Yep, sure is. It's no extra cost.
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Post by craigers07 on Oct 21, 2012 9:59:54 GMT -5
Turn 19 orders: Speed 3 direction A, F (start 0107; end 0005) -5 fuel.
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Post by aramis on Oct 23, 2012 16:39:22 GMT -5
Turn 19 Resolution: Aramis' Botany... success: [dice=20]+6= 21 that gets it. FINALLY. Craigers' 3 hexes... 0007 [dice=6], 0006 [dice=6], 0005 [dice=6] End Turn 19 status Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]103/150 | 1706 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]91/150 | 0005 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 1 | 2 | 2 | 3 2 | 3 1+1(20) | 3 | 3 | 2 | 2 | 3 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 2 |
[rand=72725245705805728354524013120681476972459116950636224590092897415]
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Post by aramis on Oct 23, 2012 16:43:11 GMT -5
My Turn 20 orders: warp 5 to 1513 (dir F) I'll be ONE turn late! Yeah! I might not get cashiered.
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Post by craigers07 on Oct 28, 2012 23:27:41 GMT -5
Turn 20 orders: Beam down 2 mil and 2 geo teams.
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Post by aramis on Oct 29, 2012 15:31:58 GMT -5
Turn 20 orders: Beam down 2 nav teams. Sure you want to do that? The mission was resolved, so Nav teams are unlikely to be useful.
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Post by craigers07 on Oct 30, 2012 0:26:50 GMT -5
I forgot that planet was visited by you earlier. I'll revise the orders above.
Revised.
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Post by aramis on Nov 6, 2012 19:55:01 GMT -5
Kk. I'll get on that tomorrow. I've been working, and have no energy.
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Post by aramis on Nov 10, 2012 16:47:48 GMT -5
Turn 20 orders: Beam down 2 mil and 2 geo teams. (Sorry- been ill) Radiated world Event checks: A:[dice=20]3 Geological B:[dice=20]20 Disaster - C:[dice=20]20 forced reroll [dice=20] 18 Radiation Rerolling as that's another disaster [dice=20] 5 = Geologic. Only half of the teams down can be allocated to missions. The other half are "incapacitated" by radiation for the turn. But you only have to assign teams to the two geological missions. [rand=099920162698253991912169337738305396957064815796917709313468076289]
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Post by craigers07 on Nov 14, 2012 1:08:47 GMT -5
I'll send one geo team to the first geological mission.
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Post by aramis on Nov 14, 2012 5:30:02 GMT -5
I'll send one geo team to the first geological mission. You sent down 4 teams... you can allocate two... do you want two geo on A, or one on A & C? (B has no resolution)
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Post by craigers07 on Nov 14, 2012 23:03:57 GMT -5
I'll send one geo team to A and C.
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Post by aramis on Nov 15, 2012 4:01:51 GMT -5
Ok...
A Success: [dice=20]+2=3 No (Need 14+ on turn 1) A injury: [dice=20]5 safe
C Success: [dice=20]8+2=10 No C injury: [dice=20]11 team lost
Geo team down for [dice=6] 2=death... Dead. [rand=0235102260485291486886880786623806175571145722642545725497638341039]
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