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Post by aramis on Sept 16, 2010 11:38:51 GMT -5
Fire off the questions here, and I'll put the Q&A in the narrative together.
And if you have a branching in the questions, remembering they need to be Y/N or "Pick from List" kind of stuff...
If you do have multiple threads just make them clear by the formatting which are "if yes" and "If no"...
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Post by Drohem on Sept 17, 2010 18:03:58 GMT -5
I'm not sure how many questions I get, but I believe that it is six. Jasper asks the medical computer: - Is Dr. Kordoba unconscious due to physical injuries?
- Can Dr. Kordoba's left hand heal naturally?
- Is the injury to Dr. Kordoba's left hand due to burns?
- Will Dr. Kordoba regain consciousness?
- Have Dr. Kordoba's genes been altered?
- Is Dr. Kordoba's brain functional?
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Post by apn on Sept 18, 2010 3:15:43 GMT -5
Nothing about the creature? Out of character I suspect the thing is some kind of mental attack type beasty, and that the damage to the Doctor is psychological. But then again, I have been, and will continue to be, wrong both in the past and in the future
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Post by aramis on Sept 18, 2010 6:26:59 GMT -5
Drohem: no, a success gets you 1d6 questions. See p.25. I'll allow science and med who make by 11-level to get +1 answer. [dice=6] THAT, however, makes it six.... Answering in the narrative. [rand=919550465106767360113010647274732596099429421895305808177293982386]
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Post by Drohem on Sept 18, 2010 12:06:33 GMT -5
Darn it! I looked for it because I thought it was a die roll, and I looked at that page. Oh well, it worked out anyway. apn: Sorry, I thought that since I was using the medical computer in sick bay that I could only ask it questions about the patient. Otherwise, I definitely have some questions about that creature.
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Post by aramis on Sept 18, 2010 13:27:46 GMT -5
You can always turn the sensors on it...
And the dice feature is acting up.
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Post by aramis on Sept 23, 2010 20:37:54 GMT -5
APN: you need to rethink your last narrative post... it is not possible in the current situation.
The bay access doors are the open doors. There are two doors into the bay, one forward, one aft; those are both open.
The doors on the shuttle itself are closed and locked. You can't open them without forcing them, and can't see in through the windows as the glare shields on the shuttle windows are in place.
Underneath the shuttle, you can see the hammer and chisel, and the antennae for the shuttle comms.
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Post by apn on Sept 24, 2010 4:31:06 GMT -5
Ahh I see. Fore and aft doors to the shuttle *bay* right.
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Post by aramis on Sept 24, 2010 21:37:46 GMT -5
I'll almost always give you a chance to redo when it's obviously a miscommunication.
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Post by apn on Sept 25, 2010 15:26:34 GMT -5
Thanks for the heads up - I had the idea there was a fore and aft door on the shuttle, but thinking about it now the shuttles only had side doors. Uh, at least I think they did *headscratch*
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Post by aramis on Sept 25, 2010 19:18:16 GMT -5
No side doors on these ones... these ones DO have fore and aft doors, not side... then again, the SFS shuttle seats 50, not the 7 of the ST ones... in fact, the whole ship starts with the shuttle, since the shuttle has to be able to load and unload 50 people, and/or a robot tank (in parts)...
There is a reason I do the 3d graphics.
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Post by Drohem on Sept 28, 2010 12:28:04 GMT -5
Jasper's Intelligence (14) check to use sensors to locate Mr. O'Keef is [dice=20].[rand=250586617396482131333304365049261555602288093022942711147993973963]
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Post by aramis on Sept 28, 2010 12:32:42 GMT -5
I was able to read the die roll by copy/paste/preview... I read it as a 7.
Give a contact roll to grab her from the weapons bay.
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Post by Drohem on Sept 28, 2010 15:24:27 GMT -5
Jasper's Contact (19) roll for the transporter = [dice=20].[rand=05977159958098488991225246615470341068997362316376915428547028778]
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Post by aramis on Sept 28, 2010 18:57:14 GMT -5
I show a 19 for that roll. Just barely made.[rand=948159950762568882384614979711572835238163277843415698957315545348]
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