Post by Falconer on Dec 17, 2019 1:11:26 GMT -5
As I mentioned in another thread, I’m thinking of putting together a Star Trek Player’s Handbook. My ideas may evolve as the project proceeds, but my thought right now is to approach this forum’s wheelhouse as, indeed, a “school” that would all be used in tandem, and the PHB would be the vehicle from unifying it all from the players’ perspective (and injecting the material with the desired flavor).
The school I’m talking about consists primarily of these RPGs:
Star Trek: Adventure Gaming in the Final Frontier
Starships & Spacemen
Where No Man Has Gone Before
But it is also these non-RPG materials which, for convenience, I will call “the tech books”:
Star Trek Writer’s Guide
Star Trek Concordance
Star Trek Blueprints
Star Fleet Technical Manual
Star Fleet Medical Reference
Star Fleet Handbook
Star Fleet Battles
So while it’s ultimately centered on TOS (and to a lesser extent, TAS), the tech+RPG traditions of the era are something I want to respect, too.
I envision the GM having all of the above RPG+tech materials at hand, whereas the players would have ready access to the PHB and the SFTM (the GM could pass around other tech books as necessary). The PHB would therefore not have to reiterate anything from the SFTM, however it should be in agreement with it.
Again, this will become more clear the deeper I get into it, but I think STAGFF will be the heart of the game. There’s something special about how it is the first official Star Trek RPG, like you don’t have to wonder what an actual vintage Star Trek RPG would be like, because there it is. But it needs to be beefed up, mainly by inclusion of S&S elements.
Phase One will be to synthesize the STAGFF Basic Game + Advanced Game + Beyond the Final Frontier. This last would be reproduced damned near in its entirety, I expect, because IIRC it is nearly all player material (and this way the GM doesn’t have to track down that magazine in addition to everything else).
The school I’m talking about consists primarily of these RPGs:
Star Trek: Adventure Gaming in the Final Frontier
Starships & Spacemen
Where No Man Has Gone Before
But it is also these non-RPG materials which, for convenience, I will call “the tech books”:
Star Trek Writer’s Guide
Star Trek Concordance
Star Trek Blueprints
Star Fleet Technical Manual
Star Fleet Medical Reference
Star Fleet Handbook
Star Fleet Battles
So while it’s ultimately centered on TOS (and to a lesser extent, TAS), the tech+RPG traditions of the era are something I want to respect, too.
I envision the GM having all of the above RPG+tech materials at hand, whereas the players would have ready access to the PHB and the SFTM (the GM could pass around other tech books as necessary). The PHB would therefore not have to reiterate anything from the SFTM, however it should be in agreement with it.
Again, this will become more clear the deeper I get into it, but I think STAGFF will be the heart of the game. There’s something special about how it is the first official Star Trek RPG, like you don’t have to wonder what an actual vintage Star Trek RPG would be like, because there it is. But it needs to be beefed up, mainly by inclusion of S&S elements.
Phase One will be to synthesize the STAGFF Basic Game + Advanced Game + Beyond the Final Frontier. This last would be reproduced damned near in its entirety, I expect, because IIRC it is nearly all player material (and this way the GM doesn’t have to track down that magazine in addition to everything else).