Post by c57d on Sept 6, 2020 3:28:23 GMT -5
Following on from the "Really Old School Trek" thread here, and the discusion around technical difficulties Pike might have had with his ship, got me wondering. And taking the below summary, I wondered if the Tritium or one of it's sister ships might be a good (?) PC Ship for a pre-TOS campaign with technical difficulties?
"The expensive and ill-fated Tritium class was commissioned on Reference Stardate 1/4802.20. The first starship designed with three warp nacelles, the design sought to disprove Zefram Cochrane's original warp drive theories, which held that no more than two warp nacelles could be used on a single ship, as imbalances in the warp fields generated would nullify the drive's effect. The engineers responsible—and several flag-rank officers in Star Fleet Engineering Command—disagreed with Cochrane, and believed that the third nacelle would dramatically increase maximum operating performance. A total of six Tritium class ships were constructed before the project was terminated, but the class never met any of its design specifications. Numerous high-level Star Fleet personnel were discharged as a result, and the six ships were decommissioned within seven years."
The main issue seems to have been tri-warp engine imbalance, which, extrapolating from that, limited speeds and their management (sluggish acceleration and deceleration), reduced derived energy for shipboard systems, created structual (faulty warp field vibrations etc) & systems (power overloads etc) damage and then redesign adjustments (in an attempt to rectify the issues) taking up space and power needed by other systems.
This is early days brainstorming, and I don't even know if a PC group would see such an "Edsel" as a playable challenge, or just get pee'd off with it?
Certainly keep the Chief Engineer busy!!
"The expensive and ill-fated Tritium class was commissioned on Reference Stardate 1/4802.20. The first starship designed with three warp nacelles, the design sought to disprove Zefram Cochrane's original warp drive theories, which held that no more than two warp nacelles could be used on a single ship, as imbalances in the warp fields generated would nullify the drive's effect. The engineers responsible—and several flag-rank officers in Star Fleet Engineering Command—disagreed with Cochrane, and believed that the third nacelle would dramatically increase maximum operating performance. A total of six Tritium class ships were constructed before the project was terminated, but the class never met any of its design specifications. Numerous high-level Star Fleet personnel were discharged as a result, and the six ships were decommissioned within seven years."
The main issue seems to have been tri-warp engine imbalance, which, extrapolating from that, limited speeds and their management (sluggish acceleration and deceleration), reduced derived energy for shipboard systems, created structual (faulty warp field vibrations etc) & systems (power overloads etc) damage and then redesign adjustments (in an attempt to rectify the issues) taking up space and power needed by other systems.
This is early days brainstorming, and I don't even know if a PC group would see such an "Edsel" as a playable challenge, or just get pee'd off with it?
Certainly keep the Chief Engineer busy!!