Post by Falconer on Oct 15, 2020 13:01:56 GMT -5
I devised a formula for converting FASA ability scores to a range that I could use in STAGFF. After much experimentation, here’s the result:
The forumla in Google Sheets is =INT((x-1)*19/99)+1 [replace x with a cell reference, eg., A2]. As you can see, 1⇒1 and 100⇒20 (but not 96⇒20 as in a simple division by 5 rounded up).
There are oddities related to generation, by which I mean a human PC generated by FASA rules and then converted will have no score (other than LUC or PSI) below a 9, and might have one or more 19s. But in the end it doesn’t work to try to compensate for this, and I believe the converted stats signify what they are meant to signify. I think it was a FASA design choice that PCs would have no score below “9”. NPCs, at least non-humans, seem to employ a wider range of scores. I recently ran an adventure with lots of combats with lots of different types of foes (the “Safari in Violet” scenario) using this formula, and it worked perfectly.
FASA | 3D6 | |
1 | 1 | |
2 | 1 | |
3 | 1 | |
4 | 1 | |
5 | 1 | |
6 | 1 | |
7 | 2 | |
8 | 2 | |
9 | 2 | |
10 | 2 | |
11 | 2 | |
12 | 3 | |
13 | 3 | |
14 | 3 | |
15 | 3 | |
16 | 3 | |
17 | 4 | |
18 | 4 | |
19 | 4 | |
20 | 4 | |
21 | 4 | |
22 | 5 | |
23 | 5 | |
24 | 5 | |
25 | 5 | |
26 | 5 | |
27 | 5 | |
28 | 6 | |
29 | 6 | Kirk’s Psionic Potential |
30 | 6 | |
31 | 6 | |
32 | 6 | |
33 | 7 | |
34 | 7 | |
35 | 7 | |
36 | 7 | |
37 | 7 | |
38 | 8 | |
39 | 8 | |
40 | 8 | |
41 | 8 | Spock’s Luck |
42 | 8 | |
43 | 9 | |
44 | 9 | |
45 | 9 | |
46 | 9 | |
47 | 9 | |
48 | 10 | |
49 | 10 | |
50 | 10 | |
51 | 10 | |
52 | 10 | |
53 | 10 | |
54 | 11 | |
55 | 11 | |
56 | 11 | |
57 | 11 | |
58 | 11 | |
59 | 12 | |
60 | 12 | |
61 | 12 | |
62 | 12 | Spock’s Charisma |
63 | 12 | |
64 | 13 | |
65 | 13 | |
66 | 13 | |
67 | 13 | |
68 | 13 | |
69 | 14 | Kirk’s Strength |
70 | 14 | |
71 | 14 | |
72 | 14 | |
73 | 14 | Spock’s Dexterity |
74 | 15 | |
75 | 15 | |
76 | 15 | |
77 | 15 | Kirk’s Endurance |
78 | 15 | |
79 | 15 | Kirk’s Dexterity |
80 | 16 | |
81 | 16 | |
82 | 16 | Spock’s Endurance |
83 | 16 | |
84 | 16 | Kirk’s Intellect |
85 | 17 | |
86 | 17 | |
87 | 17 | |
88 | 17 | |
89 | 17 | |
90 | 18 | |
91 | 18 | |
92 | 18 | |
93 | 18 | Spock’s Strength |
94 | 18 | Kirk’s Charisma |
95 | 19 | |
96 | 19 | |
97 | 19 | Spock’s Psionic Potential |
98 | 19 | Kirk’s Luck |
99 | 19 | |
100 | 20 | |
101 | 20 | |
102 | 20 | Spock’s Intellect |
103 | 20 | |
104 | 20 | |
105 | 20 |
The forumla in Google Sheets is =INT((x-1)*19/99)+1 [replace x with a cell reference, eg., A2]. As you can see, 1⇒1 and 100⇒20 (but not 96⇒20 as in a simple division by 5 rounded up).
There are oddities related to generation, by which I mean a human PC generated by FASA rules and then converted will have no score (other than LUC or PSI) below a 9, and might have one or more 19s. But in the end it doesn’t work to try to compensate for this, and I believe the converted stats signify what they are meant to signify. I think it was a FASA design choice that PCs would have no score below “9”. NPCs, at least non-humans, seem to employ a wider range of scores. I recently ran an adventure with lots of combats with lots of different types of foes (the “Safari in Violet” scenario) using this formula, and it worked perfectly.