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Post by Drohem on Jul 16, 2010 11:38:42 GMT -5
Jasper is taking all his personal equipment.
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Post by Drohem on Jul 18, 2010 13:44:53 GMT -5
Ok, we'll take all but the first 8 seats in the shuttle in preparation for cargo to be loaded onto the shuttle. Once that's done, we head off to the surface in the shuttle.
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Post by aramis on Jul 19, 2010 0:31:40 GMT -5
Good enough. takes a body about 30 seconds to pull a seat, and 30 to stow it, and there are racks on the wall, so about 20 minutes with 3 people,
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Post by aramis on Jul 25, 2010 2:39:12 GMT -5
APN: Actions go in this thread, not in the narrative thread. Any further posted "tagged on" to narrative will be XP penalties.
I hate the story being cluttered with "action: I do blah" in the narrative thread; it breaks the flow when I later reread.
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Post by apn on Jul 25, 2010 16:03:04 GMT -5
Ok.
Grayson will looks around, weapons at the ready, rad suit on. Should the Captain come out of the shuttle he'll be overprotective of him and insist he goes first etc.
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Post by Drohem on Jul 26, 2010 11:51:35 GMT -5
Jasper will follow Mr. Grayson to the forced door after sending a message to the ship.
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Post by aramis on Jul 26, 2010 22:41:20 GMT -5
Opening door is a Tech roll at +3. Follow with an initiative roll.
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Post by Drohem on Jul 27, 2010 9:52:01 GMT -5
Jasper's Tech (9) roll to open the door = [dice=20]. I'm not really sure if that +3 is a bonus or penalty. Edit: Hehe... OK, whether a bonus or penalty doesn't matter. [rand=845201221242221543011273647687841169873454225777132447520827550097]
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Post by apn on Jul 27, 2010 17:07:42 GMT -5
[dice=20]
For Grayson to open the door (fat chance!)
As for intiative roll, I thought combat was simultaneous? If not, here's another roll
[dice=20]
[rand=00616255229334139459575993576537049066229973451473084383832976910996]
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Post by apn on Jul 27, 2010 17:08:30 GMT -5
Roll of 1 *cough, splutter* *swoons in astonishment*
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Post by aramis on Jul 27, 2010 19:22:33 GMT -5
Combat's only simultaneous if you are not surprised.
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Post by Drohem on Jul 28, 2010 11:55:17 GMT -5
What do we roll for initiative, a d6 or a d20?
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Post by aramis on Jul 28, 2010 23:55:29 GMT -5
I'll use d20. It's a stat roll. Marksmanship.
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Post by apn on Jul 29, 2010 11:48:41 GMT -5
Marksmanship for Grayson - he's shooting the... whatever. Set to stun.
[dice=20]
I assume it gets a chance at eating him first after that lousy initiative roll (assuming low=bad)[rand=99210317942398489917877326691973182921222207351632580629765716277]
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Post by apn on Jul 29, 2010 11:49:20 GMT -5
My dice go from one extreme to another
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