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Post by Falconer on Jun 12, 2010 1:09:48 GMT -5
I figured it would be cool to add Vulcans into my D&D campaign... Maybe it will eventually crossover with an actual Star Trek campaign, who knows?
VULCANS ~~~~~~ -1 Charisma, -1 Wisdom, +1 Strength, +1 Intelligence. Famous Spock Nerve Pinch. Fighter class only but automatically have Psionics Considered "aliens" (i.e. foreigners... i.e. "my friend is obviously Chinese," ha ha). They speak of their homeland Vulcan but natives are not aware that it is actually another planet.
Also...
ORCS ~~~~ If someone really wants to play a Half-Orc, it can be suggested they just play an Orc. Why cop out and go halfsies on it? Mechanically the same as a Half-Orc, but Fighter only. In character basically like the Tellarites from Journey to Babel, but in appearance closer to the guards from Jabba's palace.
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Post by aramis on Jun 12, 2010 12:29:45 GMT -5
Men and Monsters strongly implies Orcs can be wizards, too.
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Post by finarvyn on Jun 16, 2010 6:05:11 GMT -5
While I occasionally put elves and dwarves into a SciFi campaigns, I hardly ever put space beings into my Fantasy camapigns. I wonder ... why is that?
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Post by Falconer on Jun 17, 2010 16:46:52 GMT -5
Men and Monsters strongly implies Orcs can be wizards, too. Men and Monsters? (Do you mean one of the OD&D booklets?) I am trying for a “humanocentric” campaign, and I plan to try to keep it so that all non-human races have only one allowable class, thus: Dwarf = dwarf craftsman Hobbit = fighter Elf = multiclassed fighter/magic-user Vulcan = fighter with psionics Orc = fighter Mon Calamari = druid (worshiper of Dagon or Blibdoolpoolp) The idea is to keep each race as a unique type, emphasizing their racial characteristics. I don’t like how in AD&D one tends to basically pick one’s class first, and then layer a race on top of that almost as a bonus. Orcs to me are quintessentially fighters. An “Orc Fighter” is what most people would see as simply an “Orc”. While I occasionally put elves and dwarves into a SciFi campaigns, I hardly ever put space beings into my Fantasy camapigns. I wonder ... why is that? I don’t know! I have long thought of Blackmoor as “Middle-earth meets Star Trek” (especially with the crashed spaceships). I think adding Vulcans in the campaign is a subtle notice to players that there is a “weird” or “sci-fi” element in the game, and all is not as simple and self-contained as it might otherwise seem.
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Post by finarvyn on Jun 27, 2010 13:20:50 GMT -5
And I seem to recall there being tricorders in the First Fantasy Campaign book!
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