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Post by Falconer on Feb 7, 2017 15:32:46 GMT -5
There is a new supplement to S&S called The Lucanii Drift by Paul Kidd (author of the White Plume Mountain novel). Billed as a sandbox campaign setting, it looks like it would be very handy. Google it and you’ll find reviews and where to buy it.
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Post by coyotepunc on Apr 11, 2020 0:13:41 GMT -5
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Post by Falconer on Apr 11, 2020 17:18:26 GMT -5
Yeah, I did buy it some time ago. I am using his Alternative Ship Combat System.
I want to love the rest of it, but, not sure I do. I want to use it, but, not sure I will.
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Post by putraack on Jan 5, 2021 17:23:31 GMT -5
I bought this last year, but only really sat down to read it last night. This looks great! Very much a way to scale down a lot of Trek's planets & adventures into an RPG format.
I'm looking forward to attempting to turn it loose on my players.
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Post by Falconer on Jan 5, 2021 22:48:23 GMT -5
It’s really wonderful.
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Stan
Lieutenant
Posts: 85
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Post by Stan on Jan 6, 2021 9:03:00 GMT -5
Yes, it is an excellent sandbox adventure area, with a great map for players and lots of random encounters and short-but-enough-to-run adventures. Just about perfect in my mind. I'd use a different ruleset probably, but would just convert stats on the fly. I'd probably also add in the "Fathomless" campaign which I and a group of others put together: continuingmissionsta.com/categories/star-trek-adventures-fathomless-community-campaigns-season-one/Fathomless is written to be era and location neutral so it would work find if run in the Lucanii Drift region.
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Post by putraack on Apr 21, 2021 19:24:07 GMT -5
Somehow, I forgot this book had an alternative Ship Combat System, until I re-read this thread last night. Having read it today, I am very inclined to adopt it.
One question, in case I didn't read the right bits, while I see what effect losing crew has (under the Med.Officer's roll), how many crew might be lost or wounded, and what effect is there on the Zangid ships that are short a small amount of crew?
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Post by Falconer on Apr 21, 2021 21:09:32 GMT -5
I’m not exactly sure, to be honest. I greatly admire these rules, and have put it into my “Player’s Handbook,” but I surprisingly rarely use them. In the combats I have run, often only one or two PCs are available to actually man battle stations, as the rest are running around the ship and/or planet, etc., busy dealing with specific pre-existing situations. That said, it is a handy guide to things the players *can* do in a combat.
FWIW, WRT the medical roll, I guess I read “casualties” as injuries rather than fatalities.
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Post by putraack on Apr 22, 2021 23:05:39 GMT -5
Well, at least I didn't miss anything obvious!
I'd be tempted to say "casualties" means beds and perhaps cryochambers are tied up, and at some percentage, the ship starts losing effectiveness-- die-roll penalties?
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Post by Falconer on Apr 23, 2021 13:16:30 GMT -5
Yeah, it means fewer people are manning stations. Like in “Balance of Terror” where they are yelling “Fire!” on the Bridge but the crews are not responding.
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