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Post by aramis on Sept 15, 2012 15:34:32 GMT -5
My Turn 16 plot: Dir C, Speed 4, 7 EU end in 1707
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Post by craigers07 on Sept 17, 2012 20:53:52 GMT -5
Turn 16 Orders: 2 bot teams continue vs. the plant.
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Post by aramis on Sept 21, 2012 14:28:59 GMT -5
Bot Teams vs Plant: Success? [dice=20]+4 vs 10+ Made! 10 Exactly! My rolls: 1406 [dice=6], 1506 [dice=6], 1607 [dice=6], 1707 [dice=6] End Turn 16 status Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]103/150 | 1706 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]98/150 | 0314 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 1 | 2 | 2 | 3 2 | 3 1+1(20) | 3 | 3 | 2 | 2 | 3 | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 0+1(17) | 2 | 2 | 3 0+2(18,18) |
[rand=27720033726654947333128149854019355198633903637538366247420199215]
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Post by aramis on Sept 21, 2012 14:35:30 GMT -5
Turn 17 orders: Speed 5, 1 hex Dir C, 4 hexes Dir B, end in 2205. Beam down 3 mil, 1 SC 1 AP 1 Geo
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Post by craigers07 on Sept 23, 2012 1:36:53 GMT -5
Turn 17 Orders: Beam up all teams.
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Post by aramis on Sept 24, 2012 7:26:21 GMT -5
Turn 17 Orders: Beam up all teams. that's free at end of 16... on 17 you get to move onward...
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Post by craigers07 on Oct 1, 2012 0:45:28 GMT -5
Turn 17 orders: Speed 8 direction W (start 0314; end 1110 ) -15 fuel.
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Post by aramis on Oct 3, 2012 15:43:38 GMT -5
With only 6 engines, you can only get speed 6. So I'll use that for you. I have no clue what you mean by direction "W" - I put a rosette on the map with only 6 directions clockwise from top, ABCDEF.... and remind you that the "mission" is to visit all 4 worlds.
But it's obvious from the hex numbers you're returning to starbase.
If instead you want to go to the last of your four planet encounters, just say so, since you can't reach either in one turn, and we'll just use the same rolls.
0414[dice=6], 0513[dice=6], 0613[dice=6], 0712[dice=6], 0812[dice=6], 0911[dice=6]
My Turn 17 orders: Speed 5, 1 hex Dir C, 4 hexes Dir B, end in 2205. Beam down 3 mil, 1 SC 1 AP 1 Geo I noticed I typoed on the end of turn results, I ended in 1707, not 1706. all 5 should be Dir C 1807[dice=6], 1906[dice=6], 2006[dice=6], 2105[dice=6], 2205[dice=6] [rand=21549724088981748706742756534367886860054382123057978393151424825]
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Post by aramis on Oct 3, 2012 15:45:29 GMT -5
You have an encounter in hex 0812. [dice=20]10=gravity well Either stop, or pay 5 EU.
You spent 11 on speed 6. (since you can't do speed 8)[rand=454830162925645750664883665740494849058305844664621627698093652725]
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Post by craigers07 on Oct 4, 2012 20:49:58 GMT -5
I mistakenly put W instead of B for direction. I thought we were only going to explore 2 major planets.
I'll stop on 0812 and wait until the next turn for movement.
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Post by aramis on Oct 5, 2012 16:22:16 GMT -5
I mistakenly put W instead of B for direction. I thought we were only going to explore 2 major planets. I'll stop on 0812 and wait until the next turn for movement. Would you rather have aimed for a different world? If so, we'll retcon the hex numbers. (That's one of those things where it would have been easily discussed at a table.)
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Post by aramis on Oct 5, 2012 16:25:57 GMT -5
Meanwhile, my beamdown resolution...
Aquatic, 3 encounters. A[dice=20] 9= Herbivore B[dice=20] 6= Plant C[dice=20] 11= Herbivore
A subtype: [dice=10] 3=Sentient B subtype: [dice=6] 2= nutritious C subtype: [dice=10] 4=Speedy
A gets mil and SC B gets Mil C gets mil and AP
Geo team is bored.
B is easiest to work - so it's rolling first. Success T1 is 15+ needed. [dice=20]+2 = 12... not this turn
A Befriend. A: S#9+ [dice=20] 14+2 = 16 YES Losses: [dice=20] 1 = no losses.
C Hunt C: S#8+[dice=20] 3+2 = 5 No Losses [dice=20] 6= 1 team lost I'll lose the mil. duration down (1-2=dead) [dice=6][rand=4252134701237082595784231601282956994360801763833006906810915097594]
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Post by craigers07 on Oct 7, 2012 0:13:46 GMT -5
Sure, I'll revise the orders.
Turn 17 orders: Speed 6 direction A (start 0314; end 0308 ) -11 fuel.
Will stop in 0309 for the gravity well encounter.
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Post by aramis on Oct 8, 2012 4:30:07 GMT -5
KK... sounds good. End Turn 17 status Current | Eng | TP | Sh | Ms | Bm | Ar | [cs=2]Fu | Hex | Aramis | 6 | 6 | 3 | 2 | 2 | 75 | [cs=2]103/150 | 1706 | Craigers | 6 | 6 | 4 | 2 | 1 | 75 | [cs=2]87/150 | 0309 | [cs=11] ——— | Current | Nav | FC | DC | Geo | FEn | Bot | AP | SC | Med | Mil | Aramis | 2 1 | 2 | 2 | 3 2 | 3 1+1(20) | 3 | 3 | 2 | 2 | 3 2(1@20) | craigers | 2 | 2 1 | 3 1 | 3 2 | 2 1 | 3 2 | 3 1 | 2 | 2 | 3 0+2(18,18) |
But my turn 18 orders will be swap out to 3 botany teams and 3 Animal Physio Teams. Time to overkill those two with modifiers! I think I might not be able to send 3 teams each, but I'll check when it's not the middle of the darkness.
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Post by craigers07 on Oct 11, 2012 21:48:21 GMT -5
Turn 18 orders: Speed 3 direction F (start 0308; end 0007 ) -5 fuel.
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